Рефераты. Modern technologies in teaching FLT

p align="left">A system for teaching the pronunciation of Japanese long vowels, the mora nasal, and mora obstruents was recently built at the University of Tokyo. This system enables students to practice phonemic differences in Japanese that are known to present special challenges to L2 learners. It prompts students to pronounce minimal pairs (e.g., long and short vowels) and returns immediate feedback on segment duration. Based on the limited data, the system seems quite effective at this particular task. Learners quickly mastered the relevant duration cues, and the time spent on learning these pronunciation skills was well within the constraints of Japanese L2 curricula (Kawai & Hirose, 1997). However, the study provides no data on long-term effects of using the system.

Supra-segmental Feedback. Correct usage of supra-segmental features such as intonation and stress has been shown to improve the syntactic and semantic intelligibility of spoken language (Crystal, 1981). In spoken conversation, intonation and stress information not only helps listeners to locate phrase boundaries and word emphasis, but also to identify the pragmatic thrust of the utterance (e.g., interrogative vs. declarative). One of the main acoustical correlates of stress and intonation is fundamental frequency (F0); other acoustical characteristics include loudness, duration, and tempo. Most commercial signal processing software have tools for tracking and visually displaying F0 contours (see Figure 2). Such displays can and have been used to provide valuable pronunciation feedback to students. Experiments have shown that a visual F0 display of supra-segmental features combined with audio feedback is more effective than audio feedback alone (de Bot, 1983; James, 1976), especially if the student's F0 contour is displayed along with a native model. The feasibility of this type of visual feedback has been demonstrated by a number of simple prototypes (Abberton & Fourcin, 1975; Anderson-Hsieh, 1994; Hiller et al., 1994; Spaai & Hermes, 1993; Stibbard, 1996). We believe that this technology has a good potential for being incorporated into commercial CALL systems.

Other types of visual pronunciation feedback include the graphical display of a native speaker's face, the vocal tract, spectrum information, and speech waveforms (see Figure 2). Experiments have shown that a visual display of the talker improves not only word identification accuracy (Bernstein & Christian, 1996), but also speech rhythm and timing (Markham & Nagano-Madesen, 1997). A large number of commercial pronunciation tutors on the market today offer this kind of feedback. Yet others have experimented with using a real-time spectrogram or waveform display of speech to provide pronunciation feedback. Molholt (1990) and Manuel (1990) report anecdotal success in using such displays along with guidance on how to interpret the displays to improve the pronunciation of suprasegmental features in L2 learners of English. However, the authors do not provide experimental evidence for the effectiveness of this type of visual feedback. Our own experience with real-time spectrum and waveform displays suggests their potential use as pronunciation feedback provided they are presented along with other types of feedback, as well as with instructions on how to interpret the displays.

Teaching Linguistic Structures and Limited Conversation

Apart from supporting systems for teaching basic pronunciation and literacy skills, ASR technology is being deployed in automated language tutors that offer practice in a variety of higher-level linguistic skills ranging from highly constrained grammar and vocabulary drills to limited conversational skills in simulated real-life situations. Prior to implementing any such system, a choice needs to be made between two fundamentally different system design types: closed response vs. open response design. In both designs, students are prompted for speech input by a combination of written, spoken, or graphical stimuli. However, the designs differ significantly with reference to the type of verbal computer-student interaction they support. In closed response systems, students must choose one response from a limited number of possible responses presented on the screen. Students know exactly what they are allowed to say in response to any given prompt. By contrast, in systems with open response design, the network remains hidden and the student is challenged to generate the appropriate response without any cues from the system.

Closed Response Designs. One of the first implementations of a closed response design was the Voice Interactive Language Instruction System (VILIS) developed at SRI (Bernstein & Rtischev, 1991). This system elicits spoken student responses by presenting queries about graphical displays of maps and charts. Students infer the right answers to a set of multiple-choice questions and produce spoken responses.

A more recent prototype currently under development in SRI is the Voice Interactive Language Training System (VILTS), a system designed to foster speaking and listening skills for beginning through advanced L2 learners of French (Egan, 1996; Neumeyer et al., 1996; Rypa, 1996). The system incorporates authentic, unscripted conversational materials collected from French speakers into an engaging, flexible, and user-centered lesson architecture. The system deploys speech recognition to guide students through the lessons and automatic pronunciation scoring to provide feedback on the fluency of student responses. As far as we know, only the pronunciation scoring aspect of the system has been validated in experimental trials (Neumeyer et al., 1996).

In pedagogically more sophisticated systems, the query-response mode is highly contextualized and presented as part of a simulated conversation with a virtual interlocutor. To stimulate student interest, closed response queries are often presented in the form of games or goal-driven tasks. One commercial system that exploits the full potential of this design is TraciTalk (Courseware Publishing International, Inc., Cupertino, CA), a voice-driven multimedia CALL system aimed at more advanced ESL learners. In a series of loosely connected scenarios, the system engages students in solving a mystery. Prior to each scenario, students are given a task (e.g., eliciting a certain type of information), and they accomplish this task by verbally interacting with characters on the screen. Each voice interaction offers several possible responses, and each spoken response moves the conversation in a slightly different direction. There are many paths through each scenario, and not every path yields the desired information. This motivates students to return to the beginning of the scene and try out a different interrogation strategy. Moreover, TraciTalk features an agent that students can ask for assistance and accepts spoken commands for navigating the system. Apart from being more fun and interesting, games and task-oriented programs implicitly provide positive feedback by giving students the feeling of having solved a problem solely by communicating in the target language.

The speech recognition technology underlying closed response query implementations is very simple, even in the more sophisticated systems. For any given interaction, the task perplexity is low and the vocabulary size is comparatively small. As a result, these systems tend to be very robust. Recognition accuracy rates in the low to upper 90% range can be expected depending on task definition, vocabulary size, and the degree of non-native disfluency.

FUTURE TRENDS IN VOICE-INTERACTIVE CALL

In the previous sections, we reviewed the current state of speech technology, discussed some of the factors affecting recognition performance, and introduced a number of research prototypes that illustrate the range of speech-enabled CALL applications that are currently technically and pedagogically feasible. With the exception of a few exploratory open response dialog systems, most of these systems are designed to teach and evaluate linguistic form (pronunciation, fluency, vocabulary study, or grammatical structure). This is no coincidence. Formal features can be clearly identified and integrated into a focused task design. This means that robust performance can be expected. Furthermore, mastering linguistic form remains an important component of L2 instruction, despite the emphasis on communication (Holland, 1995). Prolonged, focused practice of a large number of items is still considered an effective means of expanding and reinforcing linguistic competence (Waters, 1994). However, such practice is time consuming. CALL can automate these aspects of language training, thereby freeing up valuable class time that would otherwise be spent on drills.

While such systems are an important step in the right direction, other more complex and ambitious applications are conceivable and no doubt desirable. Imagine a student being able to access the Internet, find the language of his or her choice, and tap into a comprehensive voice-interactive multimedia language program that would provide the equivalent of an entire first year of college instruction. The computer would evaluate the student's proficiency level and design a course of study tailored to his or her needs. Or think of using the same Internet resources and a set of high-level authoring tools to put together a series of virtual encounters surrounding the task of finding an apartment in Berlin. As a minimum, one would hope that natural speech input capacity becomes a routine feature of any CALL application.

To many educators, these may still seem like distant goals, and yet we believe that they are not beyond reach. In what follows, we identify four of the most persistent issues in building speech-enabled language learning applications and suggest how they might be resolved to enable a more widespread commercial implementation of speech technology in CALL.

1. More research is necessary on modeling and predicting multi-turn dialogs.

An intelligent open response language tutor must not only correctly recognize a given speech input, but in addition understand what has been said and evaluate the meaning of the utterance for pragmatic appropriateness. Automatic speech understanding requires Natural Language Processing (NLP) capabilities, a technology for extracting grammatical, semantic, and pragmatic information from written or spoken discourse. NLP has been successfully deployed in expert systems and information retrieval. One of the first voice-interactive dialog systems using NLP was the DARPA-sponsored Air Travel Information System (Pallett, 1995), which enables the user to obtain flight information and make ticket reservations over the telephone. Similar commercial systems have been implemented for automatic retrieval of weather and restaurant information, virtual environments, and telephone auto-attendants. Many of the lessons learned in developing such systems can be valuable for designing CALL applications for practicing conversational skills.

2. More and better training data are needed to support basic research on modeling non-native conversational speech.

One of the most needed resources for developing open response conversational CALL applications is large corpora of non-native transcribed speech data, of both read and conversational speech. Since accents vary depending on the student's first language, separate databases must either be collected for each L1 subgroup, or a representative sample of speakers of different languages must be included in the database. Creating such databases is extremely labor and cost intensive--a phone level transcription of spontaneous conversational data can cost up to one dollar per phone. A number of multilingual conversational databases of telephone speech are publicly available through the Linguistic Data Consortium (LDC), including Switchboard (US English) and CALLHOME (English, Japanese, Spanish, Chinese, Arabic, German). Our own effort in collaboration with John Hopkins University (Byrne, Knodt, Khudanpur, & Bernstein, 1998; Knodt, Bernstein, & Todic,1998) has been to collect and model spontaneous English conversations between Hispanic natives. All of these efforts will improve our understanding of the disfluent speech of language learners and help model this speech type for the purpose of human-machine communication.

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